GLUNSIGNEDSHORT
GL_UNSIGNED_SHORT is a GLenum constant in the OpenGL API that designates an unsigned 16-bit integer data type. It is used by many OpenGL functions to indicate the format of numeric data stored in buffers, such as element indices or vertex attribute data. The constant corresponds to 2-byte unsigned integers and is typically defined in the GL headers with the value 0x1403.
Common uses include specifying the type parameter in glDrawElements when supplying an index buffer, and in
Size, range, and interpretation are defined by the 16-bit unsigned integer type: a value range of 0
Notes and related concepts: GL_UNSIGNED_SHORT is one of several unsigned integer data types in OpenGL, alongside