GLNVviewportarray2
GLNVviewportarray2 is a function provided by the OpenGL API, specifically part of the OpenGL 4.1 core profile and later versions. This function allows developers to define multiple viewports within a single rendering context. A viewport is a rectangular region within the window where OpenGL renders images. By using GLNVviewportarray2, developers can specify multiple viewports simultaneously, which can be useful for various advanced rendering techniques such as multi-viewport rendering, split-screen effects, or rendering to multiple textures or framebuffers.
The function signature for GLNVviewportarray2 is as follows:
void glViewportArrayv(uint first, sizei count, const float *v);
The parameters for this function are:
first: Specifies the index of the first viewport to be modified.
count: Specifies the number of viewports to be modified.
v: A pointer to an array of floats, where each viewport is defined by four consecutive floats
This function is particularly useful in scenarios where multiple viewports need to be updated frequently, as
GLNVviewportarray2 is part of the OpenGL 4.1 core profile and later, and it is available on platforms