GLCOLORWRITEMASK
GLCOLORWRITEMASK is a function in the OpenGL graphics API used to control which components of a fragment's color are written to the currently bound framebuffer. It allows developers to selectively enable or disable writing to the red, green, blue, and alpha color channels.
The function takes a single argument, a boolean value, which is a bitmask. This bitmask is composed
This functionality is useful for various rendering techniques. It can be employed to perform color channel