GLCOLORATTACHMENT2
GLCOLORATTACHMENT2 is a constant in the OpenGL API, specifically defined in the OpenGL 3.0 specification and later versions. It is used in the context of framebuffer objects (FBOs) to specify the second color attachment point. In OpenGL, a framebuffer object can have multiple color attachments, allowing for multiple render targets. Each color attachment is associated with a specific texture or renderbuffer, and GLCOLORATTACHMENT2 refers to the second of these attachments.
When rendering to multiple color attachments, the fragment shader can output to each attachment independently. This
The use of GLCOLORATTACHMENT2 and other similar constants (e.g., GLCOLORATTACHMENT0, GLCOLORATTACHMENT1) allows for flexible and efficient