ExternProtoDeclare
ExternProtoDeclare is a declaration used in the X3D and VRML families of scene-graph languages to indicate that a prototype (a reusable node type) is defined in an external file. It allows authors to reference externally defined prototypes without duplicating their definitions in the current file, facilitating modular design and reuse across scenes and libraries.
In practice, ExternProtoDeclare provides two essential pieces: the name of the prototype and the location of
Usage typically involves placing an ExternProtoDeclare in a scene to declare the external prototype, followed by