ExperimentalWebGL
ExperimentalWebGL is a non-standard rendering context name used by some web browsers to expose the WebGL API before the interface was stabilized as a formal standard. It was requested by calling canvas.getContext('experimental-webgl'), providing an OpenGL ES 2.0–style JavaScript API for rendering 3D graphics inside a web page.
As the WebGL specification matured, browsers standardized on the 'webgl' context. The experimental variant served mainly
Compatibility is uneven: some very old browser builds implemented experimental-webgl, while newer releases often remove it.
Security and stability considerations discourage new projects from using experimental-webgl because it is non-standard and not