CollisionActivated
CollisionActivated is a programming concept, often found in game development engines like Unity, that refers to a specific event or state triggered when two game objects with colliders make contact. A collider is a component that defines the physical shape of an object for the purpose of detecting collisions. When the physics engine determines that two such colliders have overlapped, it can then raise a CollisionActivated event.
This event typically provides information about the collision itself, such as which objects collided, the point
The implementation details of CollisionActivated can vary slightly between different game engines, but the core principle