BreakpointEvent
BreakpointEvent is a term used in debugging to describe a signal emitted by a debugger or debugging protocol when execution reaches a breakpoint or when the state of a breakpoint changes. It is used to inform the debugging client that the program has paused or that a breakpoint-related condition has been met, enabling the user interface to present the current execution context and debugging controls.
The data associated with a BreakpointEvent typically includes identifiers for the breakpoint (such as an id
Behavioral aspects: when a breakpoint is hit, execution may pause according to the debugger’s suspend policy.
In practice, BreakpointEvent appears across debugging environments and protocol specifications as part of the communication contract