BindGroups
BindGroups are a fundamental concept in modern graphics programming, particularly within APIs like Vulkan, Metal, and DirectX 12. They serve as a mechanism to bundle together various shader resources and descriptor sets that a shader program needs to access during rendering. Instead of binding individual resources one by one, a bind group provides a cohesive unit that can be bound to the graphics pipeline at once.
The primary purpose of bind groups is to manage and organize shader resources efficiently. These resources
This approach offers several advantages. Firstly, it simplifies the API by reducing the number of individual
The structure of a bind group typically involves specifying the type of each resource (e.g., sampler, sampled