vkCmdBindVertexBuffers
vkCmdBindVertexBuffers is a function in the Vulkan API used to bind vertex buffers to a command buffer. This function is part of the Vulkan command recording process, which is used to build a sequence of rendering commands that can be executed on the GPU. The function takes several parameters, including the command buffer to which the vertex buffers will be bound, the first binding index, the number of vertex buffers to bind, an array of vertex buffer handles, and an array of offsets into each vertex buffer. The offsets specify the starting point within each buffer from which vertex data will be read. This function is typically used in conjunction with other Vulkan functions to set up the vertex input state for drawing operations. By binding the appropriate vertex buffers, developers can control the data that is fed into the vertex shader, allowing for flexible and efficient rendering pipelines.