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rayAbsorption

Ray absorption is the process by which radiant energy is removed from a beam as it travels through a medium, typically converted into heat by the medium’s atoms or molecules. It is one mechanism that contributes to the attenuation of light; the others include scattering and reflection. When photons are absorbed, their energy excites electronic, vibrational, or rotational transitions within the material. The rate of absorption depends on wavelength and the material’s composition and structure.

Quantitative description is given by the absorption coefficient mu_a(lambda) and the Beer-Lambert law. In a homogeneous

Absorption is strongly wavelength-dependent. Materials with discrete energy levels show absorption lines or bands; broad absorption

Applications and contexts include atmospheric science (absorption bands by gases such as ozone and water vapor),

Measurement units: mu_a has units of inverse length. The concept of optical depth tau provides a dimensionless

medium,
the
intensity
I
of
radiation
of
wavelength
lambda
decays
with
path
length
x
as
I(x,
lambda)
=
I0(lambda)
exp[-mu_a(lambda)
x].
The
optical
depth
tau(lambda)
is
defined
as
tau
=
∫
mu_a
ds,
and
transmittance
T
=
exp(-tau).
In
more
general
cases
that
include
scattering,
the
radiative
transfer
equation
is
used,
with
absorption
and
scattering
terms.
arises
from
vibrational
or
electronic
transitions.
The
color
of
an
object
arises
from
the
wavelengths
it
transmits
or
reflects;
for
example,
a
substance
that
absorbs
strongly
in
the
blue
may
appear
yellow
or
red.
spectroscopy
(characterizing
materials
via
absorption
spectra),
medical
imaging
(X-ray
and
infrared
absorption
contrasts),
astronomy
(intrinsic
and
interstellar
absorption),
and
solar
energy
devices
(absorption
of
photons
to
generate
heat
or
electricity).
measure
of
absorption
along
a
path.
Limitations:
simple
exponential
models
assume
a
uniform
medium
and
neglect
scattering;
real
media
may
require
full
radiative
transfer
treatments.