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eventordering

Event ordering in distributed systems concerns determining a sequence of events across processes that may not share a global clock. It distinguishes causal ordering (one event may cause another) from a total order that arranges all events linearly. Without synchronization, events can be concurrent and their ordering is undefined or inconsistent across nodes.

The canonical tools are Lamport's logical clocks and vector clocks. Lamport timestamps assign a monotonically increasing

To achieve a global or total order, systems use protocols like total order broadcast or consensus algorithms

Applications include database replication, distributed transactions, event streaming platforms, and distributed ledgers. Challenges include clock skew,

scalar
to
events
and
preserve
the
happens-before
relation
but
do
not
capture
causality
precisely
for
concurrent
events.
Vector
clocks
attach
a
vector
of
counters
per
process,
enabling
detection
of
which
events
are
causally
related
or
concurrent.
(Paxos,
Raft).
These
provide
a
single
sequence
of
delivered
events
or
operations
that
all
participating
nodes
agree
on,
enabling
linearizability
and
consistent
replication.
Physical
clocks
can
supplement
logical
clocks
but
require
tight
synchronization
and
still
cannot
perfectly
determine
causality
in
asynchronous
networks.
message
delays,
concurrency,
and
scalability.
A
well-chosen
ordering
approach
balances
causality,
complexity,
and
performance
for
the
target
system.