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borrowandlifetime

Borrow and lifetime is a term used to describe the core system in the Rust programming language that governs how references to data are used and how long those references remain valid. The goal is to enable memory safety without a garbage collector by enforcing rules at compile time.

Borrowing refers to taking a reference to a value without transferring ownership. There are two kinds of

Lifetimes are compile-time annotations that describe how long a reference is valid. They prevent dangling references

The interaction of borrows and lifetimes is enforced by the borrow checker, which operates on Rust’s ownership

borrows:
immutable
borrows,
where
multiple
references
can
co-exist,
and
mutable
borrows,
where
only
one
reference
can
exist
at
a
time.
The
borrow
checker
ensures
that
you
cannot
have
a
mutable
borrow
while
an
immutable
borrow
is
in
use,
and
it
prevents
data
races.
This
enables
safe
read
or
write
access
patterns
while
the
underlying
data
remains
owned
by
another
part
of
the
program.
by
ensuring
that
a
reference
does
not
outlive
the
data
it
points
to.
Lifetimes
are
written
as
parameters,
such
as
'a
in
function
signatures
like
fn
longest<'a>(x:
&'a
str,
y:
&'a
str)
->
&'a
str,
which
expresses
that
the
returned
reference
is
valid
as
long
as
both
inputs
are.
In
simple
cases,
Rust
applies
lifetime
elision
rules
to
infer
these
parameters,
reducing
boilerplate.
model.
Non-lexical
lifetimes,
improved
inference,
and
related
features
help
reduce
friction
while
maintaining
safety.
Practical
guidance
includes
designing
data
structures
with
owned
data
when
possible,
or
using
lifetime
parameters
thoughtfully
when
references
must
be
returned
or
stored.