batchingVkBufferview
BatchingVkBufferview refers to a technique used in graphics programming, specifically within the Vulkan API, to optimize the rendering of multiple objects that share the same vertex buffer. Instead of issuing individual draw calls for each object, which can incur significant CPU overhead, batching groups these draw calls together. This is achieved by using a single VkBufferView that represents a portion of a larger vertex buffer.
The core idea is to prepare a single, contiguous block of vertex data in memory. Then, multiple
This approach drastically reduces the number of API calls made to the GPU. Each draw call involves