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Trope

A trope is a narrative convention or common storytelling device that recurs across works. It can be a plot pattern, a character type, a setting, or a symbolic element that signals expectations to audiences. Tropes function as shorthand, enabling efficient storytelling and quick conveyance of meaning within genres such as fantasy, romance, or thriller. The term is used across literary criticism, screen studies, and game design. Although often conflated with clichés, tropes are not inherently negative; they may be executed well, subverted, or reinterpreted to produce surprise.

Origins lie in rhetoric and literary theory, where trope refers to a figure of speech or a

Studying tropes illuminates how stories are built, how cultures encode values, and how audiences anticipate and

See also: archetype, motif, cliché, device, subversion.

turn
of
phrase,
and
in
narrative
theory,
where
recurring
patterns
are
analyzed
as
conventions.
Broadly,
tropes
include
archetypes
(the
mentor,
the
hero),
narrative
arcs
(the
quest,
the
origin
story),
and
devices
(the
misdirection,
the
red
herring)
as
well
as
visual
conventions
(flashbacks,
montage).
reinterpret
plots.
Subverting
or
remixing
tropes
can
challenge
stereotypes
or
refresh
familiar
formats.
Fans
and
scholars
document
tropes
in
reference
guides
and
wikis,
noting
variations
and
cross-media
adaptations.