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SDLnet

SDL_net is a small cross-platform networking library designed to complement the Simple DirectMedia Layer (SDL). It provides a lightweight API for network communication using TCP and UDP, built on top of the system’s sockets interface (BSD sockets on Unix-like systems and Winsock on Windows). The library aims to offer a simple, consistent interface for SDL-based applications needing basic network functionality.

The API defines socket types such as TCPsocket and UDPsocket, as well as IPaddress and UDPpacket, and

Development and licensing: SDL_net was developed by Sam Lantinga as part of the SDL ecosystem. The library

Usage and status: SDL_net has been widely used in SDL-based projects to add basic networking support. While

a
socket-set
type
called
SDLNet_SocketSet
for
monitoring
multiple
sockets.
It
exposes
initialization
and
cleanup
routines
and
a
set
of
functions
to
resolve
hostnames,
open
TCP
connections,
send
and
receive
data,
allocate
and
manage
UDP
packets,
and
transmit
datagrams.
While
it
does
not
provide
a
full
high-level
networking
stack,
it
covers
common
needs
for
simple
multiplayer
games
and
tools.
is
distributed
under
the
zlib
license,
the
same
permissive
terms
used
by
the
SDL
project.
It
is
designed
to
be
portable
across
major
platforms,
including
Windows,
macOS,
and
Linux.
not
a
high-performance
or
feature-rich
network
library,
its
straightforward
API
remains
useful
for
simple
TCP/UDP
communication
in
small
to
medium
projects.