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PAINTSTRUCT

PAINTSTRUCT is a structure used in the Win32 API to manage painting during a WM_PAINT message. It is populated by the BeginPaint function and passed to EndPaint when painting is complete. The PAINTSTRUCT provides the window’s device context and information about what portion of the window needs painting, enabling efficient redrawing and reducing flicker.

The structure contains the following members:

- HDC hdc: handle to the device context that should be used for drawing.

- BOOL fErase: indicates whether the background should be erased before painting.

- RECT rcPaint: the update region that requires painting, in logical coordinates.

- BOOL fRestore: reserved for system use, typically not relied upon by applications.

- BOOL fIncUpdate: indicates an incremental update, used internally by Windows.

- BYTE rgbReserved[32]: reserved for system use.

Usage context:

When a window receives a WM_PAINT message, an application calls BeginPaint, which fills a PAINTSTRUCT (ps). The

PAINTSTRUCT is central to the Windows painting model, linking the update region, device context, and painting

application
then
uses
ps.hdc
to
perform
drawing,
typically
within
the
area
specified
by
ps.rcPaint.
If
ps.fErase
is
nonzero,
the
system
may
erase
the
background
before
painting.
After
drawing,
the
application
calls
EndPaint,
which
releases
the
device
context
and
validates
the
painted
region,
informing
the
system
that
the
update
has
been
handled.
lifecycle
with
BeginPaint
and
EndPaint.
It
enables
efficient
redraws
and
helps
manage
how
and
what
portion
of
a
window
is
repainted.
Related
functions
include
BeginPaint
and
EndPaint.