vkCmdPipelineBarrier
vkCmdPipelineBarrier is a function in the Vulkan API used to insert a pipeline barrier into a command buffer. This function is essential for synchronizing access to resources between different pipeline stages and queues. It ensures that the GPU operations are executed in the correct order, preventing data hazards and ensuring proper memory access patterns.
The function takes several parameters, including the command buffer, the source and destination pipeline stages, memory
vkCmdPipelineBarrier is typically used to handle dependencies between different rendering passes, compute shaders, and other GPU