VkCmdPipelineBindDescriptorSets
VkCmdPipelineBarrier is a Vulkan command used to insert pipeline barriers into a command buffer. Pipeline barriers are synchronization primitives that ensure that operations on different pipeline stages or memory accesses complete in a defined order. They are crucial for managing data dependencies and preventing race conditions in Vulkan applications.
When a pipeline barrier is inserted, it defines a set of source and destination stages for memory
The most common use cases for VkCmdPipelineBarrier include:
* Transitioning image layouts, for example, from a render target to a shader resource.
* Ensuring that all rendering commands in a specific stage have completed before a subsequent stage begins.
* Flushing caches or ensuring memory visibility between different queues or threads.
Incorrectly used pipeline barriers can lead to performance bottlenecks or even application crashes due to synchronization