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walkto

Walkto is a general navigation primitive used in robotics, artificial intelligence, and video games to command an agent to reach a designated location. It represents an abstract action that delegates the actual path finding and motion control to underlying systems. A walkto request typically specifies a target position, and may optionally include a target orientation, arrival tolerance, and constraints such as speed or timing.

In execution, a walkto command usually follows a two-layer approach. A planner computes a feasible path from

Applications of walkto span multiple domains. In robotics, it is used within higher-level task planners to move

Variants and related concepts include move-to, goto, and reach-a-position actions, which differ mainly in naming and

the
current
state
to
the
target,
taking
into
account
obstacles,
terrain,
and
potential
dynamic
elements.
A
controller
then
follows
the
planned
path,
adjusting
the
agent’s
velocity
and
heading
to
stay
on
course.
The
action
can
be
performed
synchronously
(waiting
until
arrival)
or
asynchronously
(reporting
status
and
allowing
other
tasks
to
proceed
in
parallel).
mobile
robots
to
specific
coordinates.
In
video
game
development
and
simulation,
walkto
is
a
common
AI
action
for
moving
non-player
characters
to
waypoints
on
a
navigation
mesh.
Middleware
and
robotics
frameworks
often
expose
similar
primitives
under
names
like
move-to
or
go-to,
providing
standardized
interfaces
for
planning
and
execution.
the
exact
interface
but
share
the
same
core
idea:
translating
a
high-level
goal
into
a
locally
feasible
path
and
motion
plan.
Walkto
emphasizes
the
intent
to
physically
traverse
to
a
location,
rather
than
simply
updating
a
target
coordinate.