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verts

Verts is the plural shorthand used in geometry and computer graphics for vertex, the point where edges meet. In polygonal meshes, a vertex specifies a corner of a polygon and provides a position in 3D space, typically stored as coordinates (x, y, z). While vertices can exist individually, polygons such as triangles and quads are defined by linking vertices with edges and faces; multiple faces can share the same vertex, producing connected topology.

In practice, a mesh stores not only vertex positions but also per-vertex attributes such as normals for

Vertex editing is a core operation in 3D modeling: moving a vertex reshapes surrounding geometry; actions like

Common considerations include ensuring clean topology and manifoldness for printing or simulation, avoiding duplicate vertices, and

lighting,
texture
coordinates
(UVs)
for
image
mapping,
and
sometimes
color
or
weight
data.
Rendering
pipelines
use
vertex
shaders
to
transform
vertex
positions
through
model-view-projection
matrices
before
rasterization.
duplicating,
merging
(welding)
nearby
vertices,
or
splitting
edges
change
topology.
Subdivision
algorithms
add
new
vertices
to
refine
surfaces
and
smooth
detail.
managing
vertex
counts
for
performance.
In
everyday
software
usage,
'verts'
is
common
shorthand,
while
'vertices'
remains
the
formal
plural
in
mathematics
and
technical
writing.