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tilelocal

Tilelocal is a term used in tiling theory and computational tiling to describe properties, rules, or analyses that depend only on the local neighborhood of a tile. A property is tilelocal if there exists a fixed radius r such that evaluating the property for a given tile requires examining only the arrangement of tiles within distance r of that tile. This locality principle contrasts with global properties that depend on the tiling as a whole.

In mathematical contexts, tilelocal often relates to local matching rules, similar to the idea behind Wang

In practical applications, tilelocal concepts inform procedural texture synthesis, level design, and map generation in computer

Limitations: Some tilings exhibit global constraints that cannot be captured by any fixed-radius local rule, making

History: The term tilelocal is informal and used descriptively in literature on locality in tilings; there

See also: tiling theory, local rules, Wang tiles, locality, procedural generation.

tiles,
where
the
admissibility
of
a
tile
placement
is
determined
by
adjacent
edges
and
a
finite
set
of
neighboring
tiles.
This
approach
enables
scalable
generation,
verification,
and
modification
of
tilings,
because
local
changes
do
not
automatically
affect
distant
regions.
graphics
and
video
games.
Algorithms
based
on
tilelocal
rules
can
produce
coherent
patterns
while
preserving
computational
efficiency,
since
checks
are
bounded
in
a
fixed
neighborhood.
tilelocal
descriptions
incomplete
for
such
cases.
is
no
single
canonical
definition
across
all
subfields,
and
different
authors
may
formalize
the
concept
with
varying
radii
or
neighborhood
structures.