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structuresfrom

Structuresfrom is a term used in computing to denote a function or process that derives one or more structural representations from input data, templates, or constraints. It is used in areas such as computer graphics, data modeling, and visualization, with the aim of turning raw information into organized, navigable structures.

Typically, a structuresfrom workflow takes an input source—such as geometric points, text, sensor streams, or templates—and

Outputs are usually a set of structures (for example graphs, trees, meshes, or scene graphs) plus metadata

Examples include deriving a wireframe graph and a surface mesh from a 3D point cloud; constructing a

Limitations include dependence on input quality and chosen models, sensitivity to noise and missing data, and

See also: Structure from motion, Graph construction, Data modeling, Schema inference.

an
options
object
that
specifies
extraction
rules,
constraints,
or
learned
models.
The
process
may
combine
clustering,
graph
construction,
rule-based
inference,
optimization,
and
machine
learning
to
generate
outputs.
The
result
is
a
set
of
structures
that
can
be
explored,
analyzed,
or
rendered.
about
type,
confidence,
and
provenance.
Outputs
can
be
deterministic
or
probabilistic,
allowing
multiple
plausible
structures
for
ambiguous
data.
The
approach
is
often
implemented
as
a
library
function
or
API
call,
such
as
structuresFrom(input,
options),
returning
one
or
more
structures
with
associated
provenance
information.
dependency
graph
from
a
corpus
of
text;
or
instantiating
a
structural
model
from
schematic
templates.
The
method
is
adaptable
across
domains,
supporting
various
data
modalities
and
modeling
goals.
computational
costs
that
grow
with
data
size
and
model
complexity.