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regelcomputer

Regelcomputer, or rule computer, refers to a class of computing systems that derive results by applying a predefined set of explicit rules to input data. Unlike conventional procedural programs, regelcomputers rely on a rule base and an inference mechanism to deduce conclusions or outputs from facts.

An regelcomputer’s architecture typically consists of three parts: a rule base containing production rules in the

Historically, regelcomputers are associated with production systems and expert systems from the 1970s to the 1990s.

Common implementations include production systems such as OPS5 and CLIPS, and contemporary equivalents appear in business

Limitations include potential rule conflicts, maintenance complexity as the rule set expands, and performance concerns with

form
if-then,
a
working
memory
holding
facts
about
the
current
situation,
and
an
inference
engine
that
matches
rules
to
facts
and
fires
applicable
rules.
The
execution
can
be
data-driven
using
forward
chaining,
where
new
facts
are
inferred
from
existing
ones,
or
goal-driven
using
backward
chaining
to
determine
which
rules
must
fire
to
achieve
a
desired
conclusion.
They
influenced
modern
business
rules
management
systems
and
various
rule
engines
in
software
development.
They
share
kinship
with
logic
programming
and
rule-based
AI,
but
they
are
distinct
from
purely
procedural
algorithms
or
statistical
learning
models.
rule
management
systems
and
workflow
automation
tools.
They
are
favored
in
domains
requiring
transparent
decision
logic,
explainability,
and
the
ability
to
modify
rules
without
changing
underlying
code.
very
large
knowledge
bases.
Regelcomputers
often
complement
other
programming
paradigms
rather
than
replace
them,
and
are
frequently
used
in
hybrid
systems
that
integrate
rule-based
reasoning
with
data-driven
components.