questen
Questen is a term used in discussions of game design and speculative fiction to describe a structured, interconnected form of quest activity that persists across sessions or playspaces. In practice, questen refers to a system where individual tasks (quests) are linked by narrative or functional dependencies, yielding a cumulative progression rather than isolated missions.
Origins and usage: The term is a neologism without a single official definition, and it appears primarily
Core features: Common characteristics of questen include persistent progress across play sessions, branching outcomes influenced by
Contexts and applications: Questen concepts appear in video games, tabletop role-playing campaigns, and fan-created content. They
Variants and considerations: Design approaches range from heavily branched questen networks to linear or modular chains
See also: quest, quest chain, open-world, procedural generation, RPG.