Home

pointerlike

Pointerlike is a term used in programming to describe values that behave similarly to pointers: they reference a memory location and allow indirect access to the object stored there. A pointerlike value may be a raw address, a language-level reference, or a higher-level handle that encapsulates a reference and its access rules. The key idea is indirection: the value itself is not the object, but a means to reach it.

Examples span multiple languages and abstractions. In C and C++, raw pointers are explicit memory addresses;

Pointerlike objects typically incur indirection costs and have ownership or lifetime constraints. They may support dereferencing,

Uses include implementing dynamic data structures (linked lists, trees), passing large or polymorphic data without copying,

Design considerations: pointerlike semantics affect performance, aliasing, and lifetimes. Good design in a language with pointerlike

many
languages
also
provide
reference
or
handle
types
that
act
pointerlike
without
exposing
raw
addresses,
such
as
Rust’s
Box,
Rc,
and
Arc,
C++
smart
pointers
like
unique_ptr
and
shared_ptr,
Go’s
pointer
values,
and
typical
language
references
in
Java
and
C#.
Some
languages
distinguish
safe
pointerlike
forms
(non-nullable
references)
from
unsafe
ones
(raw
pointers).
and
some
allow
pointer
arithmetic
or
offsetting.
Their
safety
guarantees
vary:
languages
with
automatic
memory
management
or
borrow
checking
impose
strict
rules
to
prevent
hazards
such
as
null
dereferences,
use-after-free,
or
data
races;
unsafe
modes
expose
more
direct
pointer
manipulation
but
require
careful
handling.
and
enabling
resource
management
and
shared
ownership.
Pointerlike
types
are
central
to
abstractions
such
as
smart
pointers,
iterators,
and
interface
dispatch.
types
balances
flexibility
with
safety,
often
by
providing
safe
abstractions
(references,
smart
pointers)
and
explicit
unsafe
or
explicit
ownership
APIs
for
low-level
programming.