playtest
Playtesting is a testing activity in which players interact with a game or prototype to assess its playability, balance, and overall user experience. Although most commonly associated with video games, playtests are also used for tabletop games and other interactive software to gauge how people engage with rules, mechanics, and interfaces.
During a playtest, the development team observes players, collects feedback, and may record sessions to analyze
Playtests are typically conducted with selected participants or open invitations, in controlled sessions or remotely. Test
Results from playtests inform iterative design changes. Designers may adjust balance, modify tutorials, tweak levels, simplify
In tabletop contexts, playtesting often focuses on rule clarity, component quality, and interaction dynamics, sometimes requiring