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particlebased

Particlebased is a term used in computational physics, computer graphics, and related fields to describe approaches that represent materials and phenomena with discrete particles rather than continuous fields, meshes, or grid-based representations. Particles carry individual properties such as mass, position, velocity, and sometimes internal state variables, and their collective behavior approximates the macroscopic system.

In particlebased methods, interactions are modeled through local rules, kernel functions, or contact models, and time

Notable particlebased methods include Smoothed Particle Hydrodynamics (SPH) for fluids, Particle-in-Cell (PIC) and fluid-implicit-particle (FLIP) hybrids,

Applications span animation, engineering simulations, astrophysics, and materials science. Advantages include mesh-free flexibility, straightforward handling of

See also: particle system, SPH, PIC, FLIP, MPM, DEM, meshfree methods.

evolution
proceeds
via
numerical
integration.
This
mesh-free
paradigm
accommodates
large
deformations,
fragmentation,
and
free
surfaces
more
naturally
than
traditional
grid-based
methods,
and
it
scales
well
with
parallel
hardware.
and
the
Material
Point
Method
(MPM)
for
solids
and
granular
media.
In
computer
graphics,
particle
systems
are
used
to
simulate
fire,
smoke,
dust,
and
debris.
Related
approaches
for
granular
and
solid
materials
include
discrete
element
methods
(DEM),
which
emphasize
inter-particle
contacts
more
explicitly.
complex
geometries
and
fracture,
and
amenable
parallelization.
Limitations
involve
numerical
noise,
higher
computational
cost
at
fine
resolutions,
and
the
need
for
careful
calibration
of
interaction
rules
and
boundary
conditions
to
maintain
stability
and
realism.