Home

ontwikkelingspatronen

Ontwikkelingspatronen, also known as development patterns, are recurring solutions to common problems in software development. They represent best practices used by experienced object-oriented software developers. These patterns are typically described at a high level of abstraction and can be applied to various programming languages and paradigms. The concept of development patterns was popularized by the book "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often referred to as the "Gang of Four" (GoF).

Development patterns are categorized into three main groups: creational, structural, and behavioral. Creational patterns deal with

The use of development patterns promotes code reuse, reduces complexity, and improves maintainability. They provide a

object
creation
mechanisms,
trying
to
create
objects
in
a
manner
suitable
to
the
situation.
Examples
include
Singleton,
Factory
Method,
and
Abstract
Factory.
Structural
patterns
concern
class
and
object
composition,
aiming
to
ensure
that
if
one
part
of
a
system
changes,
the
entire
system
does
not
need
to.
Examples
include
Adapter,
Decorator,
and
Proxy.
Behavioral
patterns
are
concerned
with
algorithms
and
the
assignment
of
responsibilities
between
objects.
Examples
include
Observer,
Strategy,
and
Command.
shared
vocabulary
for
developers,
making
it
easier
to
communicate
and
collaborate.
However,
it's
important
to
note
that
not
all
problems
can
be
solved
with
patterns,
and
overuse
or
misuse
of
patterns
can
lead
to
unnecessary
complexity.
Therefore,
patterns
should
be
applied
judiciously
and
with
a
deep
understanding
of
the
problem
at
hand.