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levelalso

Levelalso is a term used in speculative discussions of video game level design to describe an approach that combines layered level progression with parallel route options, allowing players of varying skill to experience a level without compromising pacing.

The term is a portmanteau of level and also; it appears in online design discussions as a

Core features of levelalso include multiple paths that rejoin at key progression points, optional challenges and

Design practice for levelalso relies on tools such as reachability graphs, modular scripting, and thorough playtesting

Examples are often hypothetical in discussions, with platformers or metroidvania-style levels used to illustrate how levelalso

In relation to other design concepts, levelalso overlaps with non-linear design, branching narratives, and accessibility considerations.

shorthand
for
balancing
structure
with
flexibility
in
how
a
level
is
navigated.
adjustable
difficulty
on
different
routes,
and
a
focus
on
maintaining
consistent
pacing
across
routes.
The
idea
is
to
let
players
choose
paths
that
fit
their
preferred
playstyle
while
keeping
overall
game
tempo
comparable.
to
ensure
that
each
route
is
viable
and
balanced.
Clear
cues
and
affordances
help
players
understand
available
options
without
breaking
immersion
or
increasing
frustration.
might
enable
a
fast
route
to
an
objective
alongside
a
slower,
more
collectible-rich
route.
The
concept
is
typically
framed
as
a
way
to
improve
accessibility
and
replay
value
without
sacrificing
core
design
goals.
Critics
note
potential
drawbacks,
including
increased
design
complexity
and
possible
performance
costs
if
routes
are
not
carefully
balanced.