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hooking

Hooking is a broad term used in several fields to describe the act of attaching, intercepting, or altering the behavior of a system or object. The meaning depends on the context, but common threads are connecting something to another component or intercepting its usual operation.

In fishing, a hook is a small, sharp device used to catch fish. It typically consists of

In computing, hooking refers to techniques for intercepting or modifying the runtime behavior of software. This

In telecommunications, hooking relates to the hook switch that detects whether a handset is on or off

Overall, hooking describes interception, connection, or alteration across different domains, with uses ranging from practical utility

an
eye
(to
attach
line),
a
shank,
a
bend,
a
point,
and
a
barb.
Hooks
are
made
in
various
shapes
and
sizes,
such
as
J-hooks,
circle
hooks,
and
treble
hooks,
and
are
paired
with
different
baits
or
lures.
Safe
handling
and
proper
gear
are
important
to
prevent
injuries
and
losses
of
gear.
can
be
done
by
inserting
custom
code
that
runs
in
place
of
or
alongside
existing
functions.
Common
methods
include
inline
hooking
(redirecting
a
function’s
entry),
import
address
table
(IAT)
or
global
offset
table
(GOT)
hooking,
and
vtable
hooking
in
object-oriented
languages.
Hooking
is
used
for
debugging,
performance
monitoring,
software
instrumentation,
and
extending
or
altering
program
behavior.
It
can
also
be
employed
by
malware,
so
it
raises
security
and
stability
concerns.
Mitigations
include
robust
code
signing,
integrity
checks,
and
defensive
measures
in
operating
systems
and
security
software.
the
hook.
An
off-hook
state
indicates
the
user
has
lifted
the
handset
to
initiate
a
call,
while
on-hook
means
the
handset
is
resting
and
the
line
is
idle.
to
potential
misuse.