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geometris

Geometris is a term used in some contexts to denote a broad, interdisciplinary field of geometry that blends traditional geometric theory with computational methods and practical modeling. In formal mathematics, the ideas associated with geometris are typically categorized under established branches such as Euclidean and non-Euclidean geometry, differential geometry, algebraic geometry, and computational geometry. The term often appears in educational materials, design contexts, or speculative fiction as an umbrella for studying shapes, spaces, and their relationships.

Geometris covers the study of shapes and spaces through metrics, curvature, symmetry, and tessellations, and it

Applications span architecture, computer graphics, robotics, geographic information systems, computer-aided design, 3D printing, and game design.

Etymology is uncertain; geometris derives from geometry with the suffix -is, commonly used to form disciplines

emphasizes
the
connection
between
abstract
theory
and
visualization.
Core
concepts
include
manifolds,
geodesics,
projections
and
transformations
(affine,
projective),
convexity,
polyhedral
geometry,
meshes,
Voronoi
diagrams,
and
Delaunay
triangulations.
Methods
combine
proofs
with
algorithms
and
computer-aided
tools
to
model,
analyze,
and
simulate
geometric
objects.
Researchers
may
use
geometris-inspired
approaches
to
optimize
layouts,
simulate
physical
processes
on
curved
surfaces,
or
generate
aesthetically
informed
designs.
or
adjectives
in
various
languages.
The
term
is
not
standardized
and
may
vary
in
meaning
across
sources.
See
also
geometry,
topology,
computational
geometry.