gamelancentered
Gamelancentered is a term used in game studies and design to describe an approach that places games at the center of development, education, and cultural practice. It characterizes systems, spaces, and activities organized around the experience of playing, rather than treating games as adjuncts to other activities. The term is used in informal discourse by designers, educators, and researchers to describe practices that prioritize player agency, open-ended play, and community participation.
Contexts and scope: The concept applies to software platforms that foster user-generated content, curricula that integrate
Key principles: Emergent gameplay and replayability; participatory design and co-creation; accessibility and inclusive design; openness, interoperability,
Implementation: Designers may employ modular toolchains, open licenses, transparent feature reviews, and iteration processes that solicit
Impact and critique: As a descriptive framework, gamelancentered highlights how games can shape learning, collaboration, and
See also: game-based learning, participatory design, user-centered design, game studies, ludology.