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fx2x

fx2x is a fictional open-source framework described here to illustrate a concise wiki-style entry. It does not correspond to a real product or standard.

Overview

fx2x is a cross-platform library for building 2D graphics applications and user interfaces. It provides a scene

Architecture

The core consists of a scene graph of nodes, including primitives such as sprites, shapes, and containers.

Language bindings and usage

The core is implemented in C++ with bindings for Python and Lua, enabling rapid prototyping and integration

Development and status

As a hypothetical example, fx2x is often used in documentation and tutorials to demonstrate design patterns

graph
for
organizing
visual
elements,
a
transform
system
for
position,
rotation,
and
scale,
a
rendering
backend
abstraction,
and
resources
management
for
textures,
fonts,
and
animations.
The
framework
emphasizes
simplicity
and
deterministic
rendering
suitable
for
games,
tools,
and
visual
editors.
Each
node
supports
local
and
world
transforms,
visibility,
and
event
handling.
Rendering
backends
can
be
swapped
(software
rasterizer
or
GPU-accelerated
pipelines).
An
asset
manager
loads
and
caches
resources,
while
a
lightweight
animation
system
provides
tweening
and
sequencing.
FX2X
also
offers
a
small
domain-specific
language
for
simple
shader-like
effects
used
during
rendering.
into
existing
tools.
Applications
create
a
scene,
configure
properties
with
an
API,
and
run
a
synchronous
or
asynchronous
render
loop.
FX2X
is
designed
to
be
minimal
yet
extensible,
allowing
developers
to
plug
in
custom
input
handlers
and
exporters
to
common
formats.
for
UI
frameworks
and
2D
engines.
It
has
no
official
release
or
governance,
and
no
real-world
ecosystem
beyond
the
descriptive
article.