TextOut
TextOut is a function in the Windows Graphics Device Interface (GDI) used to render a sequence of characters at a specified location within a device context (DC). It draws text using the font currently selected into the DC and respects the current text color, background mode, and mapping mode. In the commonly used MM_TEXT mode, the x and y coordinates designate the reference point for the text, typically the left edge of the baseline of the first character.
In the Win32 API, there are two character-set variants: TextOutA for ANSI strings and TextOutW for Unicode
Parameters include the device context handle (HDC hdc), the x and y coordinates of the reference point,
TextOut is suitable for simple text rendering but not for complex layouts. For advanced text layout, applications