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Systemdesign

System design is the process of defining an architecture that fulfills specified requirements for a set of stakeholders. It encompasses identifying system goals, components, interfaces, data models, deployment environments, and operational constraints. The outcome is a blueprint for how the system will be structured to meet functional and non-functional requirements such as scalability, reliability, maintainability, and security.

Typical activities include requirements analysis, high-level design, component decomposition, data modeling, and technology choices. Designers consider

System design involves tradeoffs among latency, throughput, cost, and complexity, often framed by the CAP theorem.

architectural
styles
such
as
layered,
client-server,
microservices,
event-driven,
or
service-oriented
architectures,
and
decide
on
interfaces,
data
flow,
and
boundaries
between
components.
Data
management
decisions
cover
SQL
versus
NoSQL
databases,
caching,
data
partitioning,
and
consistency
models.
To
support
performance
and
resilience,
designers
employ
patterns
such
as
stateless
services,
load
balancing,
asynchronous
messaging,
replication,
sharding,
circuit
breakers,
and
idempotency.
Observability
is
essential,
with
logging,
metrics,
tracing,
and
alerting
to
enable
monitoring
and
incident
response.
Security
considerations
include
authentication,
authorization,
encryption,
and
secure
defaults.
The
design
process
includes
prototyping,
capacity
planning,
architectural
reviews,
and
iterative
refinement.
Documentation
comprises
architecture
diagrams,
API
contracts,
data
schemas,
deployment
guides,
and
runbooks.
Operational
concerns
cover
deployment,
release
management,
rollback,
incident
handling,
and
evolution
as
requirements
change.
Common
design
pitfalls
include
overengineering,
underestimating
data
growth,
and
insufficient
observability.