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Solver

A solver is a program, method, or system designed to find solutions to problems expressed in a formal domain. In mathematics and computer science, solvers handle tasks such as solving equations, optimizing objectives, or determining the satisfiability of logical formulas.

Common types include numeric solvers, which compute roots or approximate solutions to equations; optimization solvers for

Applications span engineering, physics, economics, operations research, scheduling, verification, and automated theorem proving. Solvers require a

Performance depends on problem structure, model size, and algorithm; many solvers use exact methods with guarantees,

Limitations include completeness, time complexity, and numerical stability; some problems are computationally intractable in general. The

linear,
nonlinear,
or
integer
programming;
logic
solvers
for
SAT
and
SMT
problems;
and
constraint
or
constraint-programming
solvers.
Numeric
solvers
use
methods
such
as
Gaussian
elimination,
Newton-Raphson,
or
iterative
schemes;
optimization
solvers
employ
simplex
or
interior-point
methods,
branch-and-bound,
or
heuristic
search.
formulation
of
the
problem
and
produce
a
solution,
a
certificate
of
optimality
or
feasibility,
or
a
statement
of
infeasibility.
while
others
rely
on
approximations.
Prominent
examples
include
commercial
and
open-source
tools
such
as
Gurobi,
CPLEX,
and
GLPK
for
optimization;
Z3
and
other
SMT
solvers
for
logical
formulas;
and
LAPACK
for
linear
algebra
routines.
field
has
evolved
from
foundational
numerical
methods
and
logic
to
sophisticated
hybrid
solvers
used
in
science,
engineering,
and
software
verification.