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Screensharing

Screensharing is a feature that allows a user to transmit the visual output of their computer screen to other participants in a video conference or collaboration session. It may include the entire desktop, a single application window, or a chosen browser tab, depending on the tool and user permissions. Screensharing is commonly used to present information, demonstrate software, or guide others through tasks.

How it works: During initiation, the sender grants permission to capture the screen. The capture is processed

Technology and standards: WebRTC is a common foundation for real-time screen sharing in browser-based tools. Desktop

Use cases: Screensharing supports remote work meetings, IT support, product demonstrations, education, and collaborative design or

Security and privacy: Screensharing requires explicit user consent and can be stopped at any time. Tools provide

Limitations: Performance depends on bandwidth and CPU usage. Latency, compression artifacts, and cross-platform differences can affect

by
the
operating
system
or
a
browser's
screen-capture
API,
encoded,
and
transmitted
to
receivers
over
the
network,
typically
using
WebRTC
or
a
proprietary
protocol.
The
display
on
recipients'
devices
is
synchronized,
with
options
for
image
quality,
frame
rate,
and
the
scope
of
content.
capture
APIs
provided
by
operating
systems
or
browsers
enable
the
actual
content
capture.
Some
enterprise
solutions
use
additional
signaling,
access
controls,
and
encryption
to
protect
data.
debugging.
controls
to
stop
sharing,
restrict
sharing
to
specific
windows,
and
blur
sensitive
content
in
some
cases.
In
transit,
data
is
typically
encrypted;
access
controls
and
authentication
limit
who
can
view
the
shared
content.
usability.
Privacy
risks
arise
from
inadvertent
exposure
of
sensitive
information.