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Planeitatea

Planeitatea, or planarity, is the property of an object or a graph to be drawn in the plane without crossings. In geometry, a figure is planar if all its points lie in a single plane. In graph theory, a graph is planar if it can be embedded in the plane so that its edges intersect only at their endpoints.

A finite graph is planar if and only if it does not contain a subgraph that is

Planarity testing and embedding are well-developed areas in computer science. There exist linear-time algorithms to determine

Examples of planar graphs include trees, cycles, and many small graphs, while K5 and K3,3 are classic

homeomorphic
to
K5
(the
complete
graph
on
five
vertices)
or
K3,3
(the
complete
bipartite
graph
with
three
vertices
in
each
part).
This
characterization,
known
as
Kuratowski’s
theorem,
provides
a
fundamental
criterion
for
non-planarity.
For
connected
planar
graphs,
Euler’s
formula
holds:
V
−
E
+
F
=
2,
where
V
is
the
number
of
vertices,
E
the
number
of
edges,
and
F
the
number
of
faces
in
a
planar
embedding.
From
this
formula,
simple
planar
graphs
satisfy
E
≤
3V
−
6
for
V
≥
3;
equality
occurs
in
triangulations,
where
every
face
is
a
triangle.
For
bipartite
planar
graphs,
a
sharper
bound
is
E
≤
2V
−
4
for
V
≥
3.
planarity
and
to
produce
a
planar
embedding,
notably
the
Hopcroft–Tarjan
algorithm;
more
recent
practical
implementations
include
algorithms
by
Boyer
and
Myrvold.
minimal
nonplanar
graphs.
Planarity
has
applications
in
graph
drawing,
circuit
design
(VLSI),
geographic
information
systems,
and
network
visualization,
where
a
crossing-free
representation
improves
readability
and
interpretability.