MovementSystem
MovementSystem refers to the software or hardware subsystem responsible for computing and executing the motion of entities within a system, transforming high-level goals into trajectories and motor commands. In robotics, animation, simulation, and game development, a MovementSystem coordinates sensing, planning, and actuation to achieve smooth, feasible movement while respecting physical and environmental constraints.
Its typical architecture comprises state estimation and input handling, a path or motion planner, trajectory generation,
Common methods include grid-based pathfinding (A*, Dijkstra), sampling-based motion planning (RRT, RRT*), and optimization-based planners (trajectory
Applications include autonomous vehicles, mobile service robots, robotic arms, and character locomotion in video games. MovementSystems
Related concepts include pathfinding, motion planning, kinematics, dynamics, trajectory optimization, and control theory.