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Moddability

Moddability is the degree to which a product—typically software, but also hardware or platforms—can be altered by end users after release. It covers the range from cosmetic changes to substantial modifications that change functionality, and is often supported by official tools, documented interfaces, and active modding communities.

Common mechanisms include application programming interfaces (APIs), scripting engines, data-driven resources and file formats, pluggable architectures,

Benefits include extended product lifespans, creative experimentation, community engagement, and new revenue through add-ons or marketplaces.

Notable examples are games with large mod communities, such as Minecraft, The Elder Scrolls series, Kerbal Space

Designers consider moddability early, focusing on clear interfaces, backward compatibility, and tooling. Documentation, example mods, test

Legal and policy aspects include licensing of user-created content, terms of service, and compliance with intellectual

and
mod
loaders
or
dashboards.
A
well-designed
modding
ecosystem
provides
stable
interfaces,
versioning,
and
thorough
documentation
to
encourage
safe
extensions
while
minimizing
conflicts
with
core
software.
Moddability
can
lower
maintenance
costs
by
crowd-sourcing
content
and
testing.
However,
it
introduces
risks
such
as
instability,
security
vulnerabilities,
cheating
or
unfair
advantages,
and
potential
copyright
or
licensing
issues.
Developers
must
balance
openness
with
safeguards
like
sandboxing,
permission
systems,
and
mod
signing.
Program,
and
Factorio,
as
well
as
platforms
that
explicitly
support
mods
through
tooling
and
APIs.
Hardware
and
operating
systems
sometimes
allow
hardware
mods
or
user-space
extensions,
subject
to
safety
and
warranty
considerations.
suites,
and
community
governance
help
sustain
ecosystems
and
reduce
fragmentation.
property
law.
The
interplay
between
official
support
and
community-developed
mods
shapes
the
sustainability
and
ethics
of
moddability
across
domains.