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Blindstrom

Blindstrom is a fictional sensory phenomenon used in science fiction and fantasy media. It describes an abrupt, involuntary disruption of sight followed by a temporary surge of nonvisual perception. In many depictions, the experience begins with a bright flash or a blackout, leaving the subject momentarily blind, and then others senses such as hearing, touch, or proprioception become unusually acute for a brief period. The term is typically used to describe effects produced by artifacts, environments, or psychic powers rather than a real medical condition.

Origins and usage: Blindstrom originated in speculative fiction and gaming as a descriptive label for characters

Mechanisms: In techno-futurist settings, blindstrom results from devices that overload the visual cortex, causing a momentary

Impact and tropes: Blindstrom can be a hazard, producing disorientation, nausea, or confusion, and is often shown

See also synesthesia, blindsight, sensory augmentation, perceptual distortion.

who
navigate
worlds
beyond
normal
sight.
It
is
commonly
treated
as
either
a
neurological
accident,
a
magical
effect,
or
a
controlled
technology
that
alters
sensory
processing.
In
tabletop
RPGs
and
multimedia
narratives,
it
functions
as
a
plot
device
that
imposes
risk
while
granting
rare
perceptual
advantages.
blindness
while
data
streams
are
rerouted
to
other
senses.
In
magical
or
psionic
contexts,
it
is
depicted
as
a
deliberate
re-tuning
of
perception.
Some
stories
describe
a
synesthetic
blending
where
sound
embodies
light,
or
where
tactile
feedback
encodes
visual
information.
as
a
rite
of
passage
for
protagonists
who
must
learn
to
rely
on
nonvisual
cues.
It
also
serves
as
a
narrative
tool
to
explore
vulnerability,
resilience,
and
the
limits
of
human
perception,
as
well
as
the
relationship
between
seeing
and
knowing.