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16BitEinheiten

16BitEinheiten is a term used to describe data units that consist of 16 bits, equivalent to two bytes. In computing, these units are fundamental for representing numeric values, addresses, or characters within systems that operate with 16-bit data paths or registers. The concept also appears in text encoding schemes that use 16-bit code units.

Numerically, an unsigned 16BitEinheit can store values from 0 to 65,535. When interpreted as signed using two's

Historically, 16BitEinheiten were prominent in 16-bit architectures and environments, such as 16-bit microprocessors and early personal

In text processing, UTF-16 is an example of a scheme that uses 16BitEinheiten as its basic code

Related topics include 16-bit computing, endianness, and UTF-16.

complement,
the
representable
range
is
-32,768
to
32,767.
The
interpretation
depends
on
the
context
and
the
data
type
defined
by
software
or
hardware.
Storage
order,
or
endianness,
affects
how
the
two
bytes
are
arranged
in
memory:
little-endian
systems
place
the
least
significant
byte
first,
while
big-endian
systems
place
the
most
significant
byte
first.
computers,
where
data
paths
and
memory
were
organized
around
16-bit
quantities.
They
remain
relevant
in
modern
contexts
where
16-bit
microcontrollers
and
certain
legacy
interfaces
are
used,
as
well
as
in
data
encoding
schemes
that
rely
on
16-bit
units.
unit,
with
surrogate
pairs
employed
to
encode
code
points
beyond
the
Basic
Multilingual
Plane.
This
illustrates
how
16-bit
units
intersect
with
both
numeric
data
and
character
encoding.